![]() Lastly, Part 4 will walk you through the steps for adding ammunition, reloading the weapon and creating magazines and other weapons. Part 3 will show you how to set up the weapon's properties and damage effects to apply to destroyable targets. Part 2 covers creating visual effects when your player fires the gun. This is Part 1 of a four-part series on creating a weapon for your FPS game. Coding techniques including the Input class, Ke圜odes and Interfaces ![]() The guided project will introduce you to the following Unity concepts: This project covers configuring a gun prefab, enabling your FPS player to pick up, hold, fire and drop a gun with keyboard and mouse inputs, and adding an aiming reticle. In this one-hour, project-based course, you'll learn how to set up a revolver for a first-person shooter.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |